WILDMUSTER
You don't pick a hero - you muster a WARBAND.
A 2D warband survivors-like. Draft three wildly different fighters from a roster of twelve, fuse their synergies, and hold the deep line. The same seeded horde for everyone, daily: it ranks your comp, not your luck.
THE DAILY MUSTER - same horde for everyone FREE PLAYTEST - WINDOWS & LINUX PLAYTEST v0.3.1
A warband of three holds the center as a horde of hundreds closes in, its build past the record

The horde marches (and gets squished) with JavaScript on.

The last standone fighter vs the horde

Pick a champion. Hold the line.

Your fighter aims and fires alone - you only move (mouse or finger). Exactly like the game. The horde, however, does not stop.

The live last stand needs JavaScript - but the real thing doesn't: play the free playtest.

The last stand is a fast-motion fight, parked out of respect for your reduced-motion setting. The real game has an options menu - and a horde waiting: play the free playtest.

Muster your warbandpick 3 of twelve
Marksman portrait

Marksman

long range, elite-killer

Caster portrait

Caster

slow AoE blasts

Gunner portrait

Gunner

rapid spread

Sniper portrait

Sniper

extreme range, piercing

earn it in the field

Lancer portrait

Lancer

melee cleave, tanky

Healer portrait

Healer

no attack, heals allies

Pyromancer portrait

Pyromancer

long-range fire artillery

earn it in the field

Necromancer portrait

Necromancer

raises skeletons

earn it in the field

Death Knight portrait

Death Knight

taunting armored wall

earn it in the field

GIANT Ogre portrait

Ogre

a giant, 2 slots, slams

tame it in the field

GIANT Yeti portrait

Yeti

a giant, freezes the horde

tame it in the field

GIANT Cyclops portrait

Cyclops

a giant, lobs boulders, stuns

tame it in the field

BAND
Demolition Second Wind Combined Arms Crossfire Monstrous Shieldwall
March with this band
Pick three. Your synergies light up as the band forms - exactly like in the game.
The build is the BANDsynergies + trade-offs

Draft across factions

Skeleton archers beside human healers. Twelve hard-constrained archetypes, five to start and seven to earn: a glass-cannon Pyromancer, a Necromancer raising skeletons of your own, a Death Knight that taunts the horde off your fragile shooters.

Fuse your synergies

Line up a Marksman and a Sniper for Crossfire. Field three distinct trades for Combined Arms. Stack Multishot and Heavy Rounds and your volley COMES ONLINE as a screen-tearing Piercing Volley. The build isn't one hero, it's the band.

Hold the deep line

Survive a wave, muster (recruit, swap, upgrade), push deeper. Boss chieftains smash the field every third wave. Hold to wave 20 for the triple-chieftain final stand, then march into the endless for the board.

The wild joins the musterthree giants, one banner

On seeded waves a WILD PACK is cornered under a banner. Cut through the horde before the count hits zero and it marches with your band. A giant takes two warband slots - it is a composition choice, not a freebie.

Ogre

Ogre

Wades in and slams a hole through the swarm.

2 SLOTS
Yeti

Yeti

Slows and freezes the horde around your line.

2 SLOTS
Cyclops

Cyclops

Lobs boulders from range and stuns what lands near.

2 SLOTS
March ordersdare it, multiply it

Take opt-in banners before you set out that twist the run harder and multiply your score. Iron hordes, forced marches, no quarter. A bannered wave 14 out-scores a bare 16, so the board rewards the band brave enough to march under them.

Iron Horde Forced March No Quarter Savage Elites Long Night
score x1.75
Race anyoneno accounts - no servers

Every run can become a challenge code. Finish a run, hit COPY CODE, and hand the code to anyone. When they paste it, they march on YOUR seed against YOUR ghost - your exact run, replayed beside them with a live pace readout, a banner planted where it fell. The world is deterministic, so the race is honest.

In the playtest: menu > Race a code. Post codes in the itch comments and take someone's crown.

From the fieldplaytest v0.3.1
Wave 14: the warband holds the center behind its giant as the horde presses in, synergies lit
Hold the deep lineSide-panel warband, class-coloured allies, synergies live. The build past the record.
The draft: twelve archetypes with unlock feats, giants, and March Orders
Muster your warbandTwelve archetypes, feat-locked recruits, giants, and March Orders that multiply your score.
Between-wave muster: buy upgrades, swap archetypes, reshape synergies
Muster between wavesBuy trade-off upgrades, swap a member, reshape your synergies, then march deeper.
End of run: the deep line holds at wave 20, a new best, a challenge won
The deep line holdsWave 20, a new best, new recruits earned. Copy the code and dare a friend.
The Muster Codex: warband, synergies, bestiary and relics to discover
The muster codexEvery archetype, synergy, enemy and relic you meet, recorded. Fill it by playing.
The main menu: name your commander and march the daily muster
Hold the deep lineName your commander, take today's seed. Everyone fights the same world.